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Video Playthrough:
Hell Yeah Copter Walkthrough

Hell Yeah Copter has been out for a little while and we thought some of you might need some help. So here's the video playthrough and walkthrough for the game. These videos will show you only one way to beat all 40 levels. There are plenty of paths you can take other than the ones shown in this walkthrough. But hopefully, if you're stuck on a level, this will help you get through it.

The Blue Levels are pretty easy, but you might forget to check the corners of 1-4 for that last person to rescue, or find it tough to get past the quad-turrets in 1-10 (I show you how to do it, but don't forget you can use the bomb chute to destroy two of them).

Blue Levels (1-1 through 1-10)

Included are Hell Yeah Copter levels 1-1, 1-2, 1-3, 1-4, 1-5, 1-6, 1-7, 1-8, 1-9, and 1-10.


The Green Levels get a bit more intricate in turret patterns. They also introduce a new type of Squigg (in 2-2) and the boosters (in 2-9). Take your time navigating the fireballs and don't get discouraged if you take some damage the first time through.

Green Levels (2-1 through 2-10)

Included are Hell Yeah Copter levels 2-1, 2-2, 2-3, 2-4, 2-5, 2-6, 2-7, 2-8, 2-9, and 2-10.


The Yellow Levels: This is where the real challenge begins. Good timing is the key. Knowing where and when to accelerate through the turrets can help you beat these levels, especially in 3-3 where things get very tight and 3-6 where you'll find a "cage" made of 5 turrets (two of which you should definitely destroy).

3-5 is the "alien ship" level and it can get tricky to find all the people. Search the middle area for 3 and don't forget to grab the 2 on the left side.

Yellow Levels Part 1 (3-1 through 3-6)

Included are Hell Yeah Copter levels 3-1, 3-2, 3-3, 3-4, 3-5, 3-6.


The booster arrows become a bit of a problem near the end of the yellow stages. The important thing to know is that you can speed your copter along them or work against them by holding the appropriate movement keys. So, if the boosters are pointing to the right, hold left to stop yourself while you're in them, or hold right to zip along even faster. In the video, you can see me using this technique to safely pass the turrets near the end of 3-7, to keep myself from being forced into walls in 3-9, and to navigate the difficult booster maze in 3-10.

Yellow Levels Part 2 (3-7 through 3-10)

Included are Hell Yeah Copter levels 3-7, 3-8, 3-9, 3-10.


Make no mistake: the Red Levels are hard. If you were a whiny baby through the Blue Levels, this will be pure torture for you. Every challenge you have faced so far is magnified in the Reds and to make matters worse, there's a new enemy that spawns semi-randomly throughout the stages. But that is why there's a walkthrough. The "Eye Squigg" thrives on fear, but it has a slow fire rate. Begin shooting it as soon as it spawns and you can kill it before it has the chance to attack you.

And remember: the longer the chase goes on, the worse off you'll be. Sometimes it's better to ram your chopper into the Eye; you'll take a hit, but you'll kill the Eye instantly. Of course, it's never really dead...just lurking around the next corner.

By the way, I won't be showing HY Badges for the Red Levels. That part will be up to you.

Red Levels Part 1 (4-1 through 4-5)

Included are Hell Yeah Copter levels 4-1, 4-2, 4-3, 4-4, 4-5.


Once you get out in the middle of 4-6, things can get pretty chaotic. If you get too focused on the passing fireballs, you'll likely get hit by a red Squigg bullet. Stay alert and try to take out as many Squiggs as you can.

4-7 is actually not too bad, but don't forget to grab the guy in the "canyon" at the beginning of the stage. In the upper left, be sure to hold down so the booster arrows don't push you into the ceiling. Also, notice there's a set of booster arrows in the middle of an open area. Ignore that. It's a trap! The Eye Squigg can sometimes spawn there and the arrows will push you right into him.

4-8 will likely take some time, since you have to do so much backtracking to "unlock" the different areas by bombing turrets. It is entirely possible to skip some of the bomb chutes, but hitting them in the proper order will make things easier.

Red Levels Part 2 (4-6 through 4-8)

Included are Hell Yeah Copter levels 4-6, 4-7, 4-8.


We're on the home stretch!

There are two (2) people to rescue in the mini-maze at the beginning of 4-9. Make sure you get them both. Grab the one at the top and use your bombs to your advantage as you move down the next area. There are no people to rescue in the box with all the quad-turrets, so you can safely move up along the wall to avoid a lot of fireballs.

4-10 pulls no punches right from the get. Nudge your way up to the first turret. Follow the fireball down the path and get out of the way of the next one quick. It takes practice, but luckily you can restart the level quickly if you don't get it right. The next puzzle is less difficult than it seems. Dispatch the Squigg and follow the fireball along the top route. If you're feeling lucky, you can try the bottom route. Hitting the bomb chute will help you out later (and yes, it is possible to do this without getting hit).

From there, the video shows the fastest path through the level. The worst part is probably the circle of booster arrows on the far right side of the stage. As you're pushed through the loop, wait for the Squigg on the other side to move away. When the time is right use the controls to maneuver yourself slightly to the right and drop a bomb on the switch. The result should push you through.

Red Levels Part 3 (4-9 through 4-10)

Included are Hell Yeah Copter levels 4-9, 4-10.


There's lots more to find in the game than what's included in these videos. You just have to look carefully. What are you waiting for? Go play Hell Yeah Copter.

Or check out the soundtrack here.